[Player information]
Player Name: Jessica
Age: 24
E-mail: notonboats@gmail.com
Other characters played at Cape Kore: None at the moment
[Character information]
Name: Dirk Gently (alias of Svlad Cjelli, sometimes Dirk Cjelli)
Canon: Dirk Gently (though I love the books dearly, this Dirk is from the short-lived television series)
Canon Point: The end of the series.
Age: 39
Appearance: Tall, with a mass of dark curly hair and a toothy grin. Has a penchant for clothes that, if they were ever in style, were so at least twenty years prior. Overcoat, flared trousers, sport coat, unique tie, bright red socks.
Inventory: He carries around a lot of shit in his pockets. Magnifying glass, sunglasses, mints, wallet with ID, marigold gloves, ping pong ball, keys, sweet and sour sauce packets, pencil, whistle, large slice of brie, a medium size rock, and a small pad of paper.
Abilities: Dirk is psychic, though, being a man of science, he doesn't believe in such things. He often has intuitive guesses or follows whims that, in hindsight, were the absolute best course of action. He also knows some hypnosis techniques, though they're not anything supernatural.
History: There's not much known about his early history, besides the fact that he grew up in England.
As a student at Cambridge University (St. Cedd's College) he attempted to acquire money by selling exam papers for the upcoming tests. His fellow undergraduates were convinced that he had produced the papers under hypnosis, whereas in reality he had simply studied previous papers and determined potential patterns in questions. However, while innocent, he was expelled when his papers turned out to be exactly the same as the real ones, to the very comma.
After leaving university, he started his Holistic detective agency and maintains an office at 33a Peckender St. N1 London. In the pilot episode, Dirk bumps into a former university friend, Richard MacDuff, who has been made redundant from a job at an electricity board, and takes on a case for him. During the course of his investigation, Dirk hypnotises MacDuff and persuades him into investing his £20,000 redundancy money in his failing detective agency. MacDuff therefore becomes Dirk's partner in the business and "assistant" on investigations. Throughout the series, they seem to have come to a (more or less) happy working partnership.
Dirk doesn't have an extensive romantic history, though he did fall in love with a sentient artificial intelligence inhabiting the body of his ex-mentor's comatose daughter. Following her accidental murder of her (sort of) father, she goes on the run and Dirk decides to stay and pursue his detective work.
Personality: Dirk Does not possess a wealth of social skills. He makes attempts at manners, but they are often misguided. (For example, asking for a biscuit and then taking all of them because they're good biscuits.) Most social niceties are, in fact, hindrances to his work and general well-being. He's a selfish man, and is always looking out for his own personal and professional gain. He has no qualms about overcharging clients, manipulation, or lying to achieve his ends.
His selfishness and often manic attitude haven't made him many friends. There is however, something vaguely charming about him. His unswerving belief in his own strange methods and his vocal attitude about things he loves or hates give off an air of naivete that dampens his less pleasant aspects. Dirk wants friends, but more so he wants people around him who are willing to believe in him and support him. His most devastated moment during the series wasn't learning someone was trying to have him killed, but when he discovered that his ex-mentor had had the deciding vote on his expulsion from school.
He's a con-man that has bought in to his own game. Over time, the circuitous web of explanations he has given to clients to explain his successes has begun to make sense to him. He believes in the fundamental interconnectedness of all things, not only on a cause and effect basis, but on a quantum level. Therefore, all events have reason if only he can find the right place to look. He is not Sherlock Holmes. He is a good detective, but much of his work uses manipulation and guesswork. He doesn't eliminate the impossible because, to him, nothing is. This frame of mind has only worked well for him in the past. In a universe where time travel exists and a computer program can become human, it's in his benefit to have an open mind on just about everything.
He's likely to latch on to ideas that seem odd, but have a scientific basis. He recently read an article claiming that more successful people tend to bathe less often -The explanation being something to do with the pheromones in sweat- so Dirk doesn't smell all that great at the moment. As long as there is scientific backing, he is willing to entertain an idea. Things like astrology he disregards as absolute bunk.
He's extremely lazy and is usually willing to cut corners in order to achieve something. Sometimes this results in odd solutions to relatively simple problems (he uses the wall of his office as a white-board and simply paints over it when he needs more space). Both his office and home are inevitably messy unless someone else decides to tidy up.
Dirk is excited in the face of strange and new things. When he is at his best, he is excited, manic, and clever. However, when things start effecting him personally, he has more difficulty and becomes frustrated easily. He's perfectly willing to accept the idea of time travel, but send him back in time without a clear way back and he'll be upset by that. His frustration usually comes out as anger in the same manic way that his excitement comes out. If he's upset or frustrated, he's likely to lash out (verbally at people and physically at things). He can hold a grudge match like none other. This is a man that bought a new fridge because his housekeeper refused to clean the old one.
[Samples]
Prose style
Less formal prose
And an action one, since I don't often write in that style:
[He wedges the pry bar into the lip of the file cabinet, but it doesn't want to budge.] Come on! [Frustrated, he pulls the bar back roughly, stumbles back, then returns with force, hitting with the pry bar and kicking until the cabinet is fairly dented in. He huffs and drops the bar, then grips the edge of the drawer once more. This time, it jerks open.] Shoddy. Very shoddy. You'd think the manufacturers would have had this sort of abuse in mind.
[Right. Now he can get at his school records. He flips through the files hastily and pulls out the one marked Cjelli, Dirk. It's thick with misconduct reports.] Gross misconduct...minor misconduct...minor but gross misconduct... [He flips to the back and pulls out a slim folder.] Disciplinary hearing, year three- [His face falls as he realises that the folder in incomplete. The vote on his expulsion, including who had voted, is missing.] This can't be right.
[Alarms starts blaring, and his phone rings.] Professor? [The professor is calling to tell him that Dirk has already failed in his duties. While he'd been looking into his past, the robot he'd been asked here to protect has been stolen.]
Anything Else?

Player Name: Jessica
Age: 24
E-mail: notonboats@gmail.com
Other characters played at Cape Kore: None at the moment
[Character information]
Name: Dirk Gently (alias of Svlad Cjelli, sometimes Dirk Cjelli)
Canon: Dirk Gently (though I love the books dearly, this Dirk is from the short-lived television series)
Canon Point: The end of the series.
Age: 39
Appearance: Tall, with a mass of dark curly hair and a toothy grin. Has a penchant for clothes that, if they were ever in style, were so at least twenty years prior. Overcoat, flared trousers, sport coat, unique tie, bright red socks.
Inventory: He carries around a lot of shit in his pockets. Magnifying glass, sunglasses, mints, wallet with ID, marigold gloves, ping pong ball, keys, sweet and sour sauce packets, pencil, whistle, large slice of brie, a medium size rock, and a small pad of paper.
Abilities: Dirk is psychic, though, being a man of science, he doesn't believe in such things. He often has intuitive guesses or follows whims that, in hindsight, were the absolute best course of action. He also knows some hypnosis techniques, though they're not anything supernatural.
History: There's not much known about his early history, besides the fact that he grew up in England.
As a student at Cambridge University (St. Cedd's College) he attempted to acquire money by selling exam papers for the upcoming tests. His fellow undergraduates were convinced that he had produced the papers under hypnosis, whereas in reality he had simply studied previous papers and determined potential patterns in questions. However, while innocent, he was expelled when his papers turned out to be exactly the same as the real ones, to the very comma.
After leaving university, he started his Holistic detective agency and maintains an office at 33a Peckender St. N1 London. In the pilot episode, Dirk bumps into a former university friend, Richard MacDuff, who has been made redundant from a job at an electricity board, and takes on a case for him. During the course of his investigation, Dirk hypnotises MacDuff and persuades him into investing his £20,000 redundancy money in his failing detective agency. MacDuff therefore becomes Dirk's partner in the business and "assistant" on investigations. Throughout the series, they seem to have come to a (more or less) happy working partnership.
Dirk doesn't have an extensive romantic history, though he did fall in love with a sentient artificial intelligence inhabiting the body of his ex-mentor's comatose daughter. Following her accidental murder of her (sort of) father, she goes on the run and Dirk decides to stay and pursue his detective work.
Personality: Dirk Does not possess a wealth of social skills. He makes attempts at manners, but they are often misguided. (For example, asking for a biscuit and then taking all of them because they're good biscuits.) Most social niceties are, in fact, hindrances to his work and general well-being. He's a selfish man, and is always looking out for his own personal and professional gain. He has no qualms about overcharging clients, manipulation, or lying to achieve his ends.
His selfishness and often manic attitude haven't made him many friends. There is however, something vaguely charming about him. His unswerving belief in his own strange methods and his vocal attitude about things he loves or hates give off an air of naivete that dampens his less pleasant aspects. Dirk wants friends, but more so he wants people around him who are willing to believe in him and support him. His most devastated moment during the series wasn't learning someone was trying to have him killed, but when he discovered that his ex-mentor had had the deciding vote on his expulsion from school.
He's a con-man that has bought in to his own game. Over time, the circuitous web of explanations he has given to clients to explain his successes has begun to make sense to him. He believes in the fundamental interconnectedness of all things, not only on a cause and effect basis, but on a quantum level. Therefore, all events have reason if only he can find the right place to look. He is not Sherlock Holmes. He is a good detective, but much of his work uses manipulation and guesswork. He doesn't eliminate the impossible because, to him, nothing is. This frame of mind has only worked well for him in the past. In a universe where time travel exists and a computer program can become human, it's in his benefit to have an open mind on just about everything.
He's likely to latch on to ideas that seem odd, but have a scientific basis. He recently read an article claiming that more successful people tend to bathe less often -The explanation being something to do with the pheromones in sweat- so Dirk doesn't smell all that great at the moment. As long as there is scientific backing, he is willing to entertain an idea. Things like astrology he disregards as absolute bunk.
He's extremely lazy and is usually willing to cut corners in order to achieve something. Sometimes this results in odd solutions to relatively simple problems (he uses the wall of his office as a white-board and simply paints over it when he needs more space). Both his office and home are inevitably messy unless someone else decides to tidy up.
Dirk is excited in the face of strange and new things. When he is at his best, he is excited, manic, and clever. However, when things start effecting him personally, he has more difficulty and becomes frustrated easily. He's perfectly willing to accept the idea of time travel, but send him back in time without a clear way back and he'll be upset by that. His frustration usually comes out as anger in the same manic way that his excitement comes out. If he's upset or frustrated, he's likely to lash out (verbally at people and physically at things). He can hold a grudge match like none other. This is a man that bought a new fridge because his housekeeper refused to clean the old one.
[Samples]
Prose style
Less formal prose
And an action one, since I don't often write in that style:
[He wedges the pry bar into the lip of the file cabinet, but it doesn't want to budge.] Come on! [Frustrated, he pulls the bar back roughly, stumbles back, then returns with force, hitting with the pry bar and kicking until the cabinet is fairly dented in. He huffs and drops the bar, then grips the edge of the drawer once more. This time, it jerks open.] Shoddy. Very shoddy. You'd think the manufacturers would have had this sort of abuse in mind.
[Right. Now he can get at his school records. He flips through the files hastily and pulls out the one marked Cjelli, Dirk. It's thick with misconduct reports.] Gross misconduct...minor misconduct...minor but gross misconduct... [He flips to the back and pulls out a slim folder.] Disciplinary hearing, year three- [His face falls as he realises that the folder in incomplete. The vote on his expulsion, including who had voted, is missing.] This can't be right.
[Alarms starts blaring, and his phone rings.] Professor? [The professor is calling to tell him that Dirk has already failed in his duties. While he'd been looking into his past, the robot he'd been asked here to protect has been stolen.]
Anything Else?
